﻿/*
 *  Modified from SlimDX sample code, original license below
 */
/*
* Copyright (c) 2007-2011 SlimDX Group
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

using System.Collections.Generic;
using SlimDX;

namespace ThreeDSample
{
    /// <summary>
    /// A container for mesh data.
    /// </summary>
    public class MeshData
    {
        /// <summary>
        /// Gets position data.
        /// </summary>
        public List<Vector3> Positions
        {
            get
            {
                return positions;
            }
        }

        /// <summary>
        /// Gets normal data.
        /// </summary>
        public List<Vector3> Normals
        {
            get
            {
                return normals;
            }
        }

        /// <summary>
        /// Gets texture coordinate data.
        /// </summary>
        public List<Vector2> TextureCoordinates
        {
            get
            {
                return textureCoordinates;
            }
        }

        /// <summary>
        /// Gets mesh index data.
        /// </summary>
        public List<int> Indices
        {
            get
            {
                return indices;
            }
        }

        List<Vector3> positions = new List<Vector3>();
        List<Vector3> normals = new List<Vector3>();
        List<Vector2> textureCoordinates = new List<Vector2>();
        List<int> indices = new List<int>();
    }
}
